south park: stick of truth (xbox360)

i just got this game and played it all the way through within 2 days. that’s fairly abnormal behavior for me because i usually play games in spurts and i have been known to let a few weeks or months go by between game playing sessions. i really enjoyed this game and this is one of those occasions where my personal opinion matches those of the game reviewing press. i finished the game and all side quests within about 16 hours. and i’d say that i definitely was not speed running through the game. i took a lot of time looking for hidden items, side quests, and misc. events. i also ended up with 115 facebook friends and 76/103 of the equipment items (i wasn’t really trying for either of these). on the other hand, i was definitely trying to find all the chinpokomon and was successful in doing so.

i hope this game wins awards for how it pulled off the visuals and virtually seamless gameplay. the entire game feels and looks like an interactive south park episode. i’ve played a lot of games over the years and i can’t say that i’ve played anything quite like it. for the sake of clarification, i’m not saying it plays like an interactive movie (i.e. dragon’s lair), i am specifically talking about the look and feel only. you’re definitely in control of the gameplay except for the occasional cutscene/scripted event.

the visuals catch your attention first and then the game’s story maintains your attention. the story is laden with quality south park humor. i really think that if you didn’t know anything about the show you could still enjoy this game…depending on whether or not you dislike crude adult humor and/or are easily offended. the game almost seems to make it a point to cover several potentially offensive topics.

blocking is mandatory! high armor
junk items are just there to be sold (i ended up with $300 even after the hasslehoff surgery)

cartman (good group damage, but dies often)
butters (fairly weak, but professor chaos ability is awesome)
jimmy (didn’t find him that useful)

good things:
innovation in rpg. per battle focus, battle avoidance
transit system
creativity and diversity of the levels
insane attention to detail and character cameos (even the facebook updates are funny)
difficulty is good (normal)

things that i didn’t like or felt could be tweaked…
i could see that some people would be upset by the overall shortness of the game. i take somewhat of a middle ground stance on this. the main quests and side quests can be completed within 15 hours. i spent 43 hours playing mass effect 1, but the main quests could have been completed in 20 hours. the additional 23 hours of side quests and what not in ME1 were for the most part filler. so i think having 15 hours of solid fun to play gameplay is an admirable feat. not once did i feel that any particular quest was a tedious chore. i have felt otherwise playing several other games. i would always prefer to have quality over quantity. however, i did purchase the stick of truth for $30 and i while i feel that price is fair for what i got out of the game, i may have not felt the same if i had purchased the game for $40+. if i had paid more for the game i could see myself desiring that it be a couple of hours longer. considering the various difficulties in the development process though i’m very happy with the final product.

max levels (15)
hand holding/nagging
battle controls/tutorial precision controls
equipment strapons/patches

This entry was written by resinblade , posted on Thursday June 16 2016at 04:06 pm , filed under Games . Bookmark the permalink . Post a comment below or leave a trackback: Trackback URL.