quest for glory 1 (pc)

i absolutely love this game. i first played it many many years ago and i’ve only played the VGA version. it’s an excellent blend of sierra adventure with RPG elements added in. for the most part it plays like a typical sierra adventure game, however, the character you control has stats which increase over time. the character becomes more adept at combat, spell casting, and other physical feats as these stats increase.

i played through the game recently as a magic user. i was disappointed that as a magic user i couldn’t learn any of the thief skills and therefore missed out on a lot of cool parts of the game. years ago i had beaten the game as a thief or fighter. correction: i’ve learned that you can choose some thief skills as a fighter or magic user, however, you won’t be able to do a complete build with every skill. only the the thief class is versatile enough to have every skill. also i’m not sure if you get a lock pick to start the game if you choose to be a magic user or fighter with thief skills. you won’t get very far as a thief without a lock pick… also it sucks if you don’t invest some skill points in climbing.

i tried my best to finish the game without any outside hints. however, there were some moments where i wasn’t sure what to do or where to go next.

*spoilers*
the notes found in the tavern need to be returned to the floor after examining them (this is very tricky and i would have never figured this out on my own)
retrieving the calm spell from erana’s peace…there’s a pretty obvious hint for this, but i missed it by not being close enough to the runes to read them.
using the key to free the bear. the key looked so large i was certain it was for a door.
i couldn’t find the secret entrance to the brigand’s hideout…i remembered having trouble with this the first time i played this game (it’s behind the antwerp).
i didn’t realize the “hiden goseke” keyword was for the troll in the cave.
nor did i realize the calm spell could be used on the minotaur (i killed both the minotaur and the troll).
when you’re in the brigand’s hideout save the game very often.

the brigand warlock’s maze is absolutely maddening. it’s not terribly difficult just very frustrating to maneuver around and the music becomes grating. i ended up finishing the game with 477 out of 500…not bad. i just learned that you can import your characters into the other quest for glory games. that almost makes me want to do a play through with each class.

like i said above, i really love this game and that made me wonder why i never played quest for glory 2. i fired the sequel up and soon realized that i did try to play this once. QFG2 uses one of sierra’s older adventure game engines that allows you to use a mouse, but you have to type out the commands instead of clicking. i’m no stranger to this as i’ve played lots of older sierra games. however, what game designer decided that it was a good idea to make the city a maze for a game with some of the clunkiest controls ever? i became frustrated very quickly playing QFG2 and that’s probably why i’ve never finished it. i’ve read that the city becomes easier to traverse once you acquire a map so i’m going to force myself to keep playing it. if i can’t handle the original QFG2 i’ll fallback to playing the fan-made remake.

This entry was written by resinblade , posted on Wednesday February 12 2014at 08:02 pm , filed under Games . Bookmark the permalink . Post a comment below or leave a trackback: Trackback URL.

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