10 million (android)

i picked up the game 10million for 99 cents in a google play summer sale. i can’t recall what the original price of the game was, but i had seen it around prior to the sale. anyways, it’s a retro styled fast-paced RPG. i hate to use the word “retro”, but i’m going to for lack of a better term. the graphics look like a marriage of old PC DOS games and the atari 2600. there’s nice old school music too. i jumped right in and started playing it and kept playing until i finished the game 4 hours later. one reason for playing it straight through was because i was unaware if the game saved your progress between exits (it does) and i definitely didn’t want to lose my progress. the other reason was because it was really fun and addicting. my total game playing time was 4 hours but i technically could have finished the game at 3.5 hours. i wanted to make sure i had the best of each items before completing the game however, so that’s where the 4 hours comes in.

like i said the gameplay is like a fast-paced RPG but with no NPCs or towns, no overworld, etc. you simply explore dungeons and fight monsters and discover treasure. the end goal is ultimately to gain your freedom from the dungeons. after exploring you can level up your equipment and skills. the outcome of battles and exploration is determined by what i would describe as an extra-interactive slot machine. there’s randomly generated tiles for the slot machine and you have to match 3 like tiles. the type of tiles determines the end result such as gain resources or an item, fight with melee or magic, or open a treasure chest/door. sometimes there’s natural matches, but most of the time you’ll need to intervene and move the tiles around to create matches. some google play reviews labeled this a puzzle game. i’d be hard pressed to describe the tile matching system as a puzzle. it’s not like a tetris or anything, but there is some limited strategy involved. for instance, you want to create multiple matches for bonuses and maximum effect. early on it can become frustrating because there is a time limit in the dungeons that kicks you out if you reach it. however, the time limit becomes much less of an issue when you level up your equipment and skills and stock up on items.

it’s definitely one of the more fun and engaging games i’ve played on a smartphone. if there’s ever a sequel i’ll definitely get it. the 99 cents price seems to fit well, though i’d be willing to pay up to $2.50 for this game. beyond that price it would be hard justifying buying a game with such limited play time.

This entry was written by resinblade , posted on Sunday July 07 2013at 04:07 pm , filed under Games . Bookmark the permalink . Post a comment below or leave a trackback: Trackback URL.

Comments are closed.